High On Life Review: Where Frames Frequently Disappear

First-person shooter High on Life was created by the brilliant Justin Roiland. But first, see High On Life Review. An alien mafia that seeks to transform all people into narcotics is a menace to humanity.

You will now explore a variety of settings across the cosmos, including western-themed sewers, jungle paradises, and even a city within an asteroid while armed with an army of talking, configurable guns, and a satanic knife obsessed with murdering. Track down the cartel by gathering loot, utilizing each weapon’s special abilities, and completing hunter tasks to keep your skills sharp. Are you able to preserve mankind?

One of the funniest games I’ve played this year is probably High on Life. Although the gunplay and aesthetics are excellent, Justin Roiland’s trademark wit never fails to make me smile.

There is just so much fun infused in and feels amazing coming from just random conversations triggered by your talking gun, from a bizarre alien mistaking your sister for your mother to a red guy stating he had surgery to stop pooping to make him more appealing. Let’s get started and show you how to optimize this fantastic game because it would be a dream come true to be able to play this on the Deck

The creators have stated that High on Life will be released on December 13, 2022. So long as there are no delays, you should be able to start playing right away. So that’s something to look forward to for all of us.

Which systems and consoles support High on Life

Xbox One, Xbox Series X/S, and PC will all be able to purchase High on Life. So it appears that you’re out of luck if you intend to play it on the PS4, PS5, or Nintendo Switch since this game is currently exclusive to the Microsoft environment.

High on Life: Max Settings

High on Life struggles to maintain a frame rate above 30 on maximum settings. While it can go above when you are still, as soon as you move, the framerate drops to under 25 fps with a 22–24W drain and 80°C temperature. Although it isn’t ideal, adjusting a few options may really make this game stand out!

Very High Optimization

There were many possibilities I tested during my testing with High on Life. I first tried to reach 40 frames per second, but doing so required too many sacrifices and more battery depletion than I had hoped for. I decided to recommend a visual focus at 30 FPS because it was more stable and gentler on the battery.

High On Life Review

source: mashable.

I was able to maintain a consistent 30 FPS with a 16W drain with a mix of high and medium settings, with foilage on low, and the game looked just lovely. Due to the forest biome’s extensive use of plants and grass, which will slightly slow down the framerate, foliage is generally set to low.

I did manage to locate some reliable settings for it because I was going to create a 40 FPS build anyhow. The game had a slightly inferior appearance and consumed more energy than I had hoped, but it was still able to complete the task, so I was satisfied. I could have decreased the graphics settings a little bit further to conserve battery life or improve stability, but doing so changed the appearance of High on Life entirely. Once you see them, those shadows seem almost necessary.

To check if performance would increase, I also tried forcing DX11 and other Proton settings, but either achieved nothing or produced a lot of stuttering.

High On Life Review and framerate

There do seem to be a few places in High on Life where frames frequently disappear no matter what is happening. The largest one I’ve come across that seems strange is below a diner’s outdoor seating area. Your framerate will drop to 22 to 24 FPS while you are moving through. But the framerate will return to normal as soon as you stop moving. Although there are a few other places like this, such as a few places in the jungle, this one is by far the worst.

When loading onto new locations, I also saw some significant delays. On a few occasions, the number of frames would fall below 10, and once, my game appeared to stall for at least 10 seconds before returning to normal. Even if these problems aren’t very frequent and don’t cause the most crucial areas, like fighting, where frames and stability are required!

I also want to point out that there is no gyro and no mixed input support. Since it would make aiming much more accurate with this gamepad, I hope Squanch Games will include this in High on Life.


One of the funniest games I’ve played this year is High on Life, by far. The locations are stunning, the humor is abundant, and the battle is compelling. I wholeheartedly endorse playing it as a game, especially if you like this comedy. I still enjoy the game despite the fact that some enemies may absorb some bullets and some bosses have a bit too much health. Furthermore, I would believe that these settings make it fairly playable on the Steam Deck, albeit with some trade-offs!

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