Guilty Gear Strive Patch Notes: Basic Character changes And Next Season

The video game was published a year ago and, in comparison to earlier entries in the franchise, Guilty Gear Strive Patch Notes and had a significant number of innovative new features. At The Game Awards, Guilty Gear Strive was also considered for an award.

When does Season 2 of Guilty Gear Strive release

The second season of Guilty Gear Strive will be released on June 10.

While the introduction of the new balancing update is thrilling, many fans are eagerly anticipating the introduction of cross-play. The version 1.18 patch notes don’t mention this, but Arc System Works has already said that a cross-platform beta test will be made accessible this summer.

Everything shared is just universal mechanics and roster-wide balance adjustments.

System Alterations

Hit Counter Some moves, such Standing P and Crouching K, now cause a slowing effect on counter hits, opening up combos that weren’t previously possible.
Roman rescinds A slow-down effect and a restriction on the Tension gauge cost are now triggered when canceling into a normal or special move from a Roman Cancel.
Unfailing Defense We looked for a solution to the problem where, occasionally, a normal attack would be generated when entering Faultless Defense under specific circumstances. We did, however, solve the problem by introducing a Faultless Defense button due to the high likelihood of losing control responsiveness while changing the current input method.

guilty gear strive patch notes

source: thenerdstash.

Guilty Gear Strive Patch Notes

Guilty Gear Strive’s Season 2 patch notes have been released by Arc System Works.

By clicking the aforementioned link, you can view them. The following game mechanics have been modified:

Romance Cancel Purple Romance Cancel Blue Romance Cancel Mental Burst
Mental Burst
Input Priority for Dash
Several Jumping Norms
Several  Overdrive
Unfailing Defense
Throws Off The Wall Stick Wall Break
Aerial Navigation Switch
Jump Landing
Jumping P Jumping K Standing K Close Standing S Standing P Standing K Crouching P Standing K
Certain Hurt Boxes
The entire roster has also undergone dozens of modifications, including both boosts and nerfs.


Other General Character Changes

  • Attacks that Jump

We changed the blowback effect on the hit, making it simpler to turn into a combination because many characters’ Jumping Ps were less useful than their other aerial attacks.

  • Dash retracts

Previously only select characters could do this, but now all characters with dashes can cancel their Standing K and Close Standing S. If you swiftly cancel the dash into a special move, this not only broadens your attacking possibilities but also produces new combos.

  • Damage adjustments overall

Some versatile moves that are frequently utilized have had their damage reduced. To make it simpler to penalize overdrives that are effective counterattacks, their attack onset, recovery, etc. have been modified while their damage has not.

Character changes

The patch is giving benefits to a large number of characters, with some characters receiving larger buffs than others. For instance, as a result of this patch, May is considered to be one of the greatest beneficiaries. This is because her primary engage weapon, Mr. Dolphin, has had its recovery decreased when it hits an opponent, with the intention of making it a move that is safer to utilize.

Bridget is considered to be yet another significant winner as a result of her primary neutral tool, Stop and Dash, receiving damage buffs, speed buffs, and a recovery buff. In addition, Bridget’s Rolling Movement follow-up received a reduction in the amount of time it took to recover after being hit, and it also brought Bridget closer to the opponent when it connected, providing her with additional offensive options.

As for the nerfs, Ramlethal and Nagoriyuki are considered as the largest losers in the patch by the player base at first glance due to the fact that they received the most severe penalties. The future of Happy Chaos, the most divisive character in the metagame, is uncertain because some players do not believe that his recent changes were sufficient to remove him from his position as a top-tier character.

After everything has been said and done, the adjustments to the balance are certain to cause a disruption in the metagame as we head into the new year and approach the finals of the Arc World Tour.

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